Design and Development Principles
Created : July 20, 2020
SOLID
5 important design principles when doing OOP(Object Oriented Programming).
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S : Single responsibility principle
- A class should have only one reason to change.
- Gather together things that change for the same reasons.
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O : Open/closed principle
- Software entities should be open for extension but closed for modification.
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L : Liskov substitution principle
- The sub-types must be replaceable for super-types without breaking the program execution.
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I : Interface segregation principle
- Clients should not be forced to depend upon the interfaces that they don't use.
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D : Dependency inversion principle
- High-level modules should not depend on low-level modules.
KISS = Keep It Simple, Stupid
Most systems work best if they are kept simple rather than made complicated.
YAGNI = You Aren't Gonna Need It
Don't add functionality until you need it.
DRY = Don't Repeat Yourself
Reduce repetition of code blocks